Diggels, 2020
Folly Art Norg
Concept of a Folly
25 m x 25 m divided randomly in 9 parts and folded
Computer simulation
Apen(t)rots, 2010
Aalsmeer Kuddelstaat
Concept of a hangout for adolescents in the centre of the town “Kudelstaart”
Computer simulation,
Part of the‘ Oog in Oog’ project of the Amsterdam city police.
Police work in the neighbourhood seen through the eyes of the artists.
In state of amerce unwanted loitering the idea is to put the young adolescents on a pedestal. Right in the centre of the town, where they can see and been seen
published in the
catalogue 'oog in oog'
politie Amsterdam Amstelland
Point of excitement 2010
Public window
Leiden (NL)
The shop window has been tranfered into a software window. The viewer can control the works through the use of touch-screens fitted to the window. The occasional passer-by can change form, movement and / or lighting of the works.
sb-05 16 510
SKOL Utrecht 2008
photo’s of performance protecting the border of a neighbourhood
transistation, 2003/2004
research project about travelling and movements at railway station Amsterdam RAI
in co-operation with urban anthropologist Dr. K. Wildner
commissioned by
Virtuel Museum Zuidas,
Amsterdam
What characterizes a public
space like the RAI station and
what is its function?
Is it a stage for social interaction or for anonyms encounters?
Can it be considered as public space?
Where does it begin?
What are its boundaries?
What and who is the public?
Photos and videos, drawings interviews and observation protocols
random city walk
Lüneburg, 2001
in collaboration with bUG
8 hours, 18 movements
18 measured and described places
The random city walk is a walkthrough a city to explore urbancharacteristics.Every time we changeddirection, a marker was left,a performance took place,sounds were recorded,and research was done.During 04131 Town Projects Symposium we presented acombination of all the recordedmaterial. The works wereshown simultaneously.
random city walk
Lüneburg, 2001
in collaboration with bUG
8 hours, 18 movements
18 measured and described places
video trailer
In ´Random City Walk´ in Luneborg, Germany, bUG presents different approaches to urban space and architecture. Performance in Wassertum Luneborg with art works by: Thomas Wildner, Edward Janssen
Kathrin Wildner, Jens Röhm, Sonja Beiyering,
random city walk
Dubrovnik 2000
3 hours, 78 movements
The Random City walk was a walk through the old city of Dubrovnik without any aim other than exploring the urban characteristics of the city. Different from the classical situationistic derive where the walker was guided just by his own personal preferences, an electronic device guided me at the random city walk. This device provided me with
the direction and the distance he had to walk by giving him random numbers. The walk was independent of subjective
decisions and led to an objective urban experience free of any contextual boarders. Every change of direction was marked by a little gray card on the wall of the houses. These cards were continuously numbered from 0 to 100
rauschen 1998
as circle Ø 400 x 35 cm
13 parts, 3 layers
polyethylene foam
Rauschen is a floating sculpture
made for the exhibition
‘Archipel’ on the lake ‘Nieuwe
Meer” in Amsterdam.
The primary circle shape is
randomly divided into 13
pieces.
Under the influence of wind
and waves the circle is
breaking up and the parts spreading out over the lake.