Zwerfling 2021
Concept for public sculpure
Woest en Bijster
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Diggels, 2020
​Concept of a Folly at Folly Art Norg
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Luisterrijk 2018
​Concept for public sculpure
Bogaardplein Rijswijk
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Apen(t)rots, 2010
Aalsmeer Kuddelstaat
Concept of a hangout for adolescents in the centre of the town “Kudelstaart”
Computer simulation,
Part of the‘ Oog in Oog’ project of the Amsterdam city police.
Police work in the neighbourhood seen through the eyes of the artists.
In state of amerce unwanted loitering the idea is to put the young adolescents on a pedestal. Right in the centre of the town, where they can see and been seen
published in the
catalogue 'oog in oog'
politie Amsterdam Amstelland
Point of excitement 2010
Public window
Leiden (NL)
The shop window has been tranfered into a software window. The viewer can control the works through the use of touch-screens fitted to the window. The occasional passer-by can change form, movement and / or lighting of the works.
sb-05 16 510
SKOL Utrecht 2008
photo’s of performance protecting the border of a neighbourhood
transistation, 2003/2004
research project about travelling and movements at railway station Amsterdam RAI
in co-operation with urban anthropologist Dr. K. Wildner
commissioned by
Virtuel Museum Zuidas,
Amsterdam
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What characterizes a public
space like the RAI station and
what is its function?
Is it a stage for social interaction or for anonyms encounters?
Can it be considered as public space?
Where does it begin?
What are its boundaries?
What and who is the public?
Photos and videos, drawings interviews and observation protocols
random city walk
Lüneburg, 2001
in collaboration with bUG
8 hours, 18 movements
18 measured and described places​
The random city walk is a walkthrough a city to explore urbancharacteristics.Every time we changeddirection, a marker was left,a performance took place,sounds were recorded,and research was done.During 04131 Town Projects Symposium we presented acombination of all the recordedmaterial. The works wereshown simultaneously.​
random city walk
Lüneburg, 2001
in collaboration with bUG
8 hours, 18 movements
18 measured and described places​
video trailer
In ´Random City Walk´ in Luneborg, Germany, bUG presents different approaches to urban space and architecture. Performance in Wassertum Luneborg with art works by: Thomas Wildner, Edward Janssen
Kathrin Wildner, Jens Röhm, Sonja Beiyering,
random city walk
Dubrovnik 2000
3h time
78 moves​
The Random City Walk was an exploration of Dubrovnik’s old city without any predetermined goal, focused solely on revealing its urban character. Unlike the classical Situationist dérive—where the walker follows personal impulses—this walk was directed by an electronic device.
The device generated random numbers to determine both direction and distance, removing all subjective decision-making and producing an urban experience free from contextual boundaries. Each change of direction was marked with a small gray card affixed to the walls, sequentially numbered from 0 to 100.
Rauschen, 1998
Ø 400 × 35 cm
13 segments in 3 layers
Polyethylene foam
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Rauschen is a floating sculpture created for the exhibition Archipel on the lake Nieuwe Meer in Amsterdam.
The primary circle, constructed from polyethylene foam, is divided into 13 irregular segments arranged in three layers. Moved by wind and waves, the circle drifts apart, its pieces dispersing gradually across the surface of the lake.